Norm Formula:
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The norm of a vector (also known as magnitude or length) is a measure of its size in Euclidean space. For a 3D vector with components (x, y, z), the norm is calculated using the Pythagorean theorem extended to three dimensions.
The calculator uses the Euclidean norm formula:
Where:
Explanation: The formula calculates the straight-line distance from the origin (0,0,0) to the point (x,y,z) in 3D space.
Details: Vector norms are fundamental in physics, engineering, computer graphics, and machine learning. They're used to calculate distances, determine vector magnitudes, normalize vectors, and in various algorithms requiring distance measurements.
Tips: Enter the x, y, and z components of your vector. The calculator will compute the Euclidean norm (magnitude) of the vector. All values can be positive, negative, or zero.
Q1: What if my vector has more than 3 dimensions?
A: The same principle applies: Norm = √(v₁² + v₂² + ... + vₙ²) for an n-dimensional vector.
Q2: Can the norm be negative?
A: No, the norm is always a non-negative value as it represents a distance or magnitude.
Q3: What's the difference between norm and magnitude?
A: In the context of vectors, they are essentially the same thing - both refer to the length of the vector.
Q4: What is a unit vector?
A: A unit vector is a vector with a norm of 1. You can normalize any non-zero vector by dividing each component by its norm.
Q5: Are there other types of vector norms?
A: Yes, besides the Euclidean norm (L2 norm), there are other norms like Manhattan norm (L1 norm) and maximum norm (L∞ norm).